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FAQ
Short answers to the questions that come up most often. If your question isn't here, check Troubleshooting first, then file an issue.
A single-player research trainer for Icarus, built as an internal DLL plus an Electron desktop launcher plus a Python debug client. See Home or Architecture.
CyberSnake. Sole author.
No. ZeusMod is single-player / private session only. Don't use it on official multiplayer servers. You're responsible for how you use it โ read the disclaimer in LICENSE and in the README.
ZeusMod makes no effort to hide. The DLL is injected with a
textbook CreateRemoteThread(LoadLibraryW), installs visible
MinHook detours, and writes to a named pipe with a predictable
name. If Icarus ever shipped an anti-cheat, every one of those
signals would trip. Today, Icarus does not โ but don't count on
that to stay true, and again: single-player only.
Once. Download ZeusMod-Setup-1.5.0.exe manually from the Releases
page and run it. After that, every subsequent release is picked up
by the in-app updater automatically. The 1.4.x โ 1.5.0 jump is the
last manual step; the migration note on the 1.4.1 changelog explains
why.
No. The NSIS installer is oneClick: true, perMachine: false, which
installs per-user into %LOCALAPPDATA%\Programs\ZeusMod. The
injector also doesn't require admin โ Icarus runs at medium
integrity, so a medium-integrity ZeusMod can open the process.
No. Icarus-Win64-Shipping.exe and the Icarus install directory are
never written to. The DLL lives entirely in memory of the running
process. Uninstalling ZeusMod removes nothing from your Icarus
install.
Earlier builds tried to neuter weight by clamping
MaxWalkSpeed = 600 and forcing
ExpireOverburdenedModifier. Both caused a PhysX-tick
access-violation (FPhysScene_PhysX::TickPhysScene reading a stale
pointer). 1.5+ hooks IcarusFunctionLibrary::AddModifierState at
the source and refuses the Overburdened row โ the modifier is never
applied, no clamp to roll back, no PhysX issue. See
Feature Reference โ No Weight
and Hook Catalog.
Yes โ use the ยฑ steppers on the Speed Hack card, or
speed_mult <float> on the pipe. Range is 0.5 to 10.0 in 0.5
increments from the UI; the pipe accepts any float.
Yes โ the Give Items panel lets you spawn any row from
D_ItemTemplate into the player's bag. From the pipe:
give <RowName>,<count>. See
Feature Reference โ Give Items.
By design, to keep things consolidated. On first visit the panel
mirrors the Character category (Mega XP, Max Talent / Tech /
Solo). Toggling a card in either view updates both. See
mirrorCategory() in app/src/renderer/js/app.js.
It does, and the file has a small guard at the top to strip its
own directory from sys.path so Python's stdlib inspect still
wins when internal modules import inspect. Don't rename the file
without updating that guard โ or you'll recreate the circular
import from the 1.5.0 CHANGELOG.
A vanilla Python 3.9+ install is enough. rich and pyreadline3
make the output prettier and add tab completion, and capstone
unlocks the disasm command โ all three are optional.
pip install -r scripts/requirements.txtBy design โ snapshots are meant for "poke something, see what
changed", not long-term annotations. Labels + bookmarks persist
(~/.zeusmod_labels.json), snapshots don't.
Every signature we tried against Icarus broke within two patches. UE's reflection graph is stable enough across patches that name-based lookup survives most of them. See Reflection Internals.
Unreal Engine 4.27. ZeusMod bakes in a handful of UE-4.27-specific layout assumptions (see Memory Layout) that would need re-validation on UE5.
Shipping speed and maintenance cost. Every feature of the launcher that matters (process detection, pipe client, auto-update, native inject via koffi) is a thin wrapper around a syscall. Electron is the boring path โ the trainer itself is where the interesting engineering lives.
Yes โ the project is MIT-licensed. Keep the license file; don't claim affiliation with RocketWerkz; use your own name on forks.
Yes. MIT allows it. You're responsible for what happens after, including any bug reports โ upstream only fixes things on the CyberSnake build.
- Home โ wiki landing page.
- Troubleshooting โ symptoms and fixes.
- Glossary โ the words this wiki uses.