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cybersnakeh edited this page Apr 22, 2026 · 3 revisions

ZeusMod Wiki

Reference & internals for the ZeusMod trainer, native injector, Electron desktop companion, and inspect.py debug client.

Version Platform Engine


Where to start

If you want to… Read this
Install the release and toggle cheats Getting Started
Understand how the four components fit together Architecture
Build everything from source Build From Source
Learn what each cheat does and how Feature Reference
Drive ZeusMod from the command line Debug Client
Extend ZeusMod with a new hook Hook Catalog
Resolve a new UPROPERTY / UFunction at runtime Reflection Internals
Speak the debug pipe protocol directly Pipe Protocol
Look up a known struct offset Memory Layout
Diagnose a broken install or a crash Troubleshooting
Understand how a release gets cut Release Process
Contribute code or docs Contributing
Skim the jargon Glossary

What is ZeusMod?

ZeusMod is a single-player research trainer for Icarus (RocketWerkz, Unreal Engine 4.27). It is composed of four cooperating components:

┌──────────────────────────────────────────────────────────────────────┐
│                              Operator                                │
└────────┬──────────────────────────────────────────────────────┬──────┘
         │                                                      │
         │ Electron UI                             Python REPL  │
         │ (toggle cards, Attach)                  (inspect.py) │
         ▼                                                      ▼
┌────────────────────┐   named pipe (ZeusModPipe)   ┌────────────────────┐
│  ZeusMod.exe       │◄─────────────────────────────┤  Icarus-Win64-...  │
│  (Electron +       │         JSON-ish wire        │  Shipping.exe      │
│   koffi injector)  │         format               │   + IcarusInternal │
└────────────────────┘                              │     .dll           │
                                                    └────────────────────┘
  • IcarusInternal.dll is the payload — it runs inside the game process and does all the actual trainer work (reflection lookups, MinHook detours, ImGui overlay, named-pipe server).
  • IcarusInjector.exe is a standalone CLI injector, kept around for headless use and debugging. The desktop app has its own native injector built in and does not invoke this one.
  • ZeusMod.exe is an Electron desktop companion. It detects Icarus, injects the DLL through a koffi-based FFI binding, and forwards UI events to the running DLL over the pipe.
  • scripts/inspect.py is the command-line debug client — an x64dbg-style memory explorer that talks to the same pipe.

Design principle: reflection over byte signatures. Instead of hard-coding AOB patterns that break on every patch, ZeusMod resolves UFunctions by reflection name and UPROPERTY offsets via the FField chain at runtime. The great majority of Icarus patches do not require a rebuild.


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License & disclaimer

ZeusMod is MIT-licensed (see LICENSE) and provided strictly for educational and reverse-engineering research. It is not affiliated with, endorsed by, or sponsored by RocketWerkz. Use it only in single-player or private prospects you control.

Author: CyberSnake.

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