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rendertexture

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Unity 6 / URP 向け車載ミラー反射シミュレーター。行列演算・ベクトル演算・プロジェクティブ UV の 3 方式でリアルタイム平面反射を実装。 / Real-time planar mirror reflection for Unity 6 / URP. Three implementations: view-matrix method, vector method, and projective-UV method.

  • Updated Jun 1, 2026
  • ShaderLab

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