Just use radius for activate change camera_tv#5637
Conversation
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I think I don't quite understand the reasoning behind the change here. The radius approach may make sense for end-race cameras, but the needs for the soccer cameras are quite different. This won't fix the issue of picking a camera that's looking "the wrong way", is it? Or picking a camera that's too close to the ball? By looking the wrong way, I mean for example that the ball is moving towards a goal and the game picks a camera that looks from the goal towards the outside instead of a camera looking from the middle of the field towards the center. And if I understand correctly it also requires an update to the fields adding custom radius values for all of the soccer cameras, as you've linked new soccer field zips. |
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It now checks which camera to use based on the viewing angle of the active camera. |
Agreement
I follow the principle of other types of cameras:
parameter "start" for the radius