Senior Software Engineer with 7+ years of enterprise experience — currently on an Engineering Enablement team at a fintech company in Seattle, improving developer productivity, pipeline performance, and test infrastructure across a Go/Python monolith.
I care about systems that scale, pipelines that don't waste people's time, and code that the next engineer can actually understand.
| Strong | C#, JavaScript, TypeScript |
| Familiar | Java, SQL |
| Actively learning | Go, Python |
| Frameworks | ASP.NET, React, Angular, Spring Boot, Node.js |
| Cloud / DevOps | AWS, GCP, Docker, Kubernetes, CI/CD pipelines |
| Data / Messaging | Kafka, PostgreSQL, Redis, REST, SOAP |
Most of my public work is personal — specifically a long-running RPG game project and the open-source plugin ecosystem I built around it.
rmmz-plugins — Open Source Plugin Framework
A monorepo of 68+ plugins for RPG Maker MZ, including JABS (J's Action Battle System) — a fully custom real-time action battle engine (~35k lines in the core alone). Used by developers globally, with its own build pipeline, linting, and extension system.
Think of it as maintaining a small open-source framework: API design, versioning, documentation, and supporting a community of developers building on top of it.
jmz-data-editor — Cross-Platform Developer Tooling
A full-stack desktop app (React + TypeScript frontend, Go backend, NW.js runtime) that I built to manage the complex JSON/note data my plugins require. Essentially a custom database editor — built because the alternative was managing thousands of data entries by hand.
ca — Chef Adventure (RMMZ)
A passion project I've carried through every iteration of RPG Maker since rm2k3. Currently in active development as a demo and testbed for the plugin ecosystem.
I've shipped production systems across fintech, healthcare (HIPAA), telecom, and defense (DoD Secret Clearance). I like greenfield work, hard problems, and teams that care about craft.
Currently based in Seattle, WA.
Want to connect? Find me on LinkedIn.




