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Pull requests: bevyengine/bevy

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Pull requests list

Update accesskit_winit requirement from 0.32 to 0.33 in the accesskit group C-Dependencies A change to the crates that Bevy depends on
#24534 opened Jun 5, 2026 by dependabot Bot Loading…
Bump crate-ci/typos from 1.46.2 to 1.47.0 C-Dependencies A change to the crates that Bevy depends on
#24533 opened Jun 5, 2026 by dependabot Bot Loading…
Fix large scene mip map generator material change detection trigger A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24532 opened Jun 5, 2026 by DGriffin91 Contributor Loading…
Rename the PbrNeutral tonemapper to KhronosPbrNeutral and improve the docs. A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24530 opened Jun 4, 2026 by Elabajaba Contributor Loading… 0.19
Improve BevyError ergonomics A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24528 opened Jun 4, 2026 by cookie1170 Contributor Loading… 0.20
add missing run support for SystemHandle
#24527 opened Jun 4, 2026 by hxYuki Contributor Loading…
bsn: support field name shorthand A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use
#24526 opened Jun 4, 2026 by cart Member Loading… 0.19
0.19 Release Notes: Next Generation Scenes A-Scenes Composing and serializing ECS objects C-Docs An addition or correction to our documentation D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24523 opened Jun 3, 2026 by cart Member Loading… 0.19
Process GeneratedEnvironmentMapLight on-demand A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24522 opened Jun 3, 2026 by dylansechet Contributor Loading…
Fix bsn! autocomplete in function arguments by using loose parsing A-Scenes Composing and serializing ECS objects C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24519 opened Jun 2, 2026 by cart Member Loading… 0.19
bevy_reflect: Type data registration callbacks A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24518 opened Jun 2, 2026 by MrGVSV Member Loading…
Compute light attenuation using Beer's law A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#24516 opened Jun 2, 2026 by issam3105 Contributor Loading…
Fix anisotropic ibl bend factor A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24515 opened Jun 2, 2026 by issam3105 Contributor Loading…
Update resources_as_components migration guide with immutable resources workarounds A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24513 opened Jun 2, 2026 by kfc35 Contributor Loading… 0.19
Replace MouseScrollUnit::SCROLL_UNIT_CONVERSION_FACTOR with a Resource A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#24512 opened Jun 2, 2026 by stevehello166 Contributor Loading…
Refactor affects_lightmapped_meshes, introduce AmbientLightFlags A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24509 opened Jun 1, 2026 by coreh Contributor Loading…
Revise partial_bindless release note C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24506 opened May 31, 2026 by alice-i-cecile Member Loading… 0.19
Reduce LayoutCache::get and BindGroupLayoutCache::get heap allocation A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#24503 opened May 31, 2026 by beicause Member Loading…
Expose pipeline constants to materials A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24502 opened May 31, 2026 by Visse Loading…
Add lens dirt support to Bloom A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24493 opened May 30, 2026 by Breakdown-Dog Contributor Loading…
More safety comments in bevy_ecs A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24488 opened May 29, 2026 by SpecificProtagonist Contributor Loading…
Dual extraction A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Blocked This cannot move forward until something else changes
#24482 opened May 29, 2026 by Zeophlite Contributor Loading… 0.20
bsn: improve docs and add tests A-Scenes Composing and serializing ECS objects C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24464 opened May 27, 2026 by laundmo Member Loading…
2 of 3 tasks
0.19
bevy_render: reconfigure surface on Suboptimal present A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24463 opened May 27, 2026 by rubeniskov Loading…
Harden pull_request_target workflows against untrusted checkout A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior P-Security Relevant to the security of Bevy's users or infrastructure. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24461 opened May 27, 2026 by stuartparmenter Contributor Loading…
ProTip! Exclude everything labeled bug with -label:bug.