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Pull requests: bevyengine/bevy
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Update accesskit_winit requirement from 0.32 to 0.33 in the accesskit group
C-Dependencies
A change to the crates that Bevy depends on
#24534
opened Jun 5, 2026 by
dependabot
Bot
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Bump crate-ci/typos from 1.46.2 to 1.47.0
C-Dependencies
A change to the crates that Bevy depends on
#24533
opened Jun 5, 2026 by
dependabot
Bot
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Fix large scene mip map generator material change detection trigger
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24532
opened Jun 5, 2026 by
DGriffin91
Contributor
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Rename the Drawing game state to the screen
C-Docs
An addition or correction to our documentation
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
PbrNeutral tonemapper to KhronosPbrNeutral and improve the docs.
A-Rendering
Improve Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
BevyError ergonomics
A-ECS
bsn: support field name shorthand
A-Scenes
Composing and serializing ECS objects
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
0.19 Release Notes: Next Generation Scenes
A-Scenes
Composing and serializing ECS objects
C-Docs
An addition or correction to our documentation
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Process Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
GeneratedEnvironmentMapLight on-demand
A-Rendering
#24522
opened Jun 3, 2026 by
dylansechet
Contributor
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Fix bsn! autocomplete in function arguments by using loose parsing
A-Scenes
Composing and serializing ECS objects
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_reflect: Type data registration callbacks
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24518
opened Jun 2, 2026 by
MrGVSV
Member
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Compute light attenuation using Beer's law
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#24516
opened Jun 2, 2026 by
issam3105
Contributor
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Fix anisotropic ibl bend factor
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24515
opened Jun 2, 2026 by
issam3105
Contributor
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Update resources_as_components migration guide with immutable resources workarounds
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Replace Player input via keyboard, mouse, gamepad, and more
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
MouseScrollUnit::SCROLL_UNIT_CONVERSION_FACTOR with a Resource
A-Input
#24512
opened Jun 2, 2026 by
stevehello166
Contributor
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Refactor Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
affects_lightmapped_meshes, introduce AmbientLightFlags
A-Rendering
#24509
opened Jun 1, 2026 by
coreh
Contributor
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Revise partial_bindless release note
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Reduce Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
LayoutCache::get and BindGroupLayoutCache::get heap allocation
A-Rendering
#24503
opened May 31, 2026 by
beicause
Member
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Expose pipeline constants to materials
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24502
opened May 31, 2026 by
Visse
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Add lens dirt support to Bloom
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24493
opened May 30, 2026 by
Breakdown-Dog
Contributor
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More safety comments in bevy_ecs
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24488
opened May 29, 2026 by
SpecificProtagonist
Contributor
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Dual extraction
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Blocked
This cannot move forward until something else changes
bsn: improve docs and add tests
A-Scenes
Composing and serializing ECS objects
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_render: reconfigure surface on Suboptimal present
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24463
opened May 27, 2026 by
rubeniskov
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Harden pull_request_target workflows against untrusted checkout
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
P-Security
Relevant to the security of Bevy's users or infrastructure.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24461
opened May 27, 2026 by
stuartparmenter
Contributor
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