Describe the bug
Anything i do in E2 editor crashes my game.
I tested with wiremod canary and normal wiremod, but nothing worked.
I also tested gmod x86-64 beta but nothing changed.
The code im doing is the following:
@name BOS
@inputs PWR
@inputs [Keyboard EGP]:wirelink
@outputs BUZZER BUZ_PATH:string
@strict
if(first()|dupefinished()){
EGP:egpClear()
TURNON = 0
LOADTIME = 0
}
if(~PWR & PWR){TURNON = !TURNON}
if(TURNON == 1){
BUZZER = 1
BUZ_PATH = "buttons/blip1.wav"
local INTERVAL = function{
LOADTIME++
if(LOADTIME < 2){
EGP:egpBox(1,vec2(256),vec2(512))
EGP:egpColor(1,vec(50))
}
elseif(LOADTIME > 2 & LOADTIME < 6){
EGP:egpText(2,"Initializing...",vec2())
}
}
timer("INTERVAL",1,0,INTERVAL)
}
Sometimes the Source engine error pops up saying - "Lua Panic! Something went horribly wrong! "not enough memory"".
I have 8GB RAM in my pc
How to reproduce the bug
copy and paste the code in E2 and see if it crashes the game
Describe the bug
Anything i do in E2 editor crashes my game.
I tested with wiremod canary and normal wiremod, but nothing worked.
I also tested gmod x86-64 beta but nothing changed.
The code im doing is the following:
@name BOS
@inputs PWR
@inputs [Keyboard EGP]:wirelink
@outputs BUZZER BUZ_PATH:string
@strict
if(first()|dupefinished()){
}
if(~PWR & PWR){TURNON = !TURNON}
if(TURNON == 1){
}
Sometimes the Source engine error pops up saying - "Lua Panic! Something went horribly wrong! "not enough memory"".
I have 8GB RAM in my pc
How to reproduce the bug
copy and paste the code in E2 and see if it crashes the game